Zoom Web SDK
The Web SDK enables the development of video applications powered by Zoom’s core framework inside an HTML5 web client through a highly optimized WebAssembly module.
As an extension of the Zoom browser client, this SDK is intended for implementations where the end user has a low-bandwidth environment, is behind a network firewall, or has restrictions on their machine which would prevent them from installing the Zoom Desktop or Mobile Clients.
npm i @zoomus/websdk
To get started, either import the Web SDK through npm to an existing Node.js project or clone the sample web app (locally, or through CDN).
For direct guides on these options, reference the Integrate SDK guide.
Local Install (Existing Node.js Projects)
Documentation: Integrate SDK
Sample App (Local)
git clone https://github.com/zoom/sample-app-web.git --branch master --depth 1 cd sample-app-web/Local npm install npm run start
Sample App (CDN)
git clone https://github.com/zoom/sample-app-web.git --branch master --depth 1 cd sample-app-web/CDN npm install npm run start
Currently, the Zoom Web SDK encodes at a maximum resolution of 360p. If a user is in a meeting with both native and browser clients, the browser client video displayed within the native client will be of lower quality due to encoding limitations.
Features across desktop browsers:
|Join Computer Audio||✓||✓||(2)||✓||✘|
|Join Audio by Phone||✓||✓||✓||✓||✓|
|Meeting Host Controls||✓||✓||✓||✓||✓|
|View Shared Video||✓||✓||✓||✓||✘|
|View Shared Screen||✓||✓||✓||✓||✓|
|Request Remote Control||✓||✓||✓||✓||✓|
(1) Gallery View is supported on Edge (Chromium Version).
(2) Joining computer audio on Firefox and Safari is only available for webinar attendees. Meeting participants and webinar hosts and panelists can also join computer audio on Firefox if they are using Linux.